Class: PrismaticConstraint

Phaser.Physics.P2. PrismaticConstraint

Phaser.Physics.P2.PrismaticConstraint

new PrismaticConstraint(world, bodyA, bodyB, lockRotation, anchorA, anchorB, axis, maxForce)

Connects two bodies at given offset points, letting them rotate relative to each other around this point.

Parameters:
Name Type Argument Default Description
world Phaser.Physics.P2

A reference to the P2 World.

bodyA p2.Body

First connected body.

bodyB p2.Body

Second connected body.

lockRotation boolean <optional>
true

If set to false, bodyB will be free to rotate around its anchor point.

anchorA Array <optional>

Body A's anchor point, defined in its own local frame. The value is an array with 2 elements matching x and y, i.e: [32, 32].

anchorB Array <optional>

Body A's anchor point, defined in its own local frame. The value is an array with 2 elements matching x and y, i.e: [32, 32].

axis Array <optional>

An axis, defined in body A frame, that body B's anchor point may slide along. The value is an array with 2 elements matching x and y, i.e: [32, 32].

maxForce number <optional>

The maximum force that should be applied to constrain the bodies.

Source:

Members

game

Properties:
Name Type Description
game Phaser.Game

Local reference to game.

Source:

world

Properties:
Name Type Description
world Phaser.Physics.P2

Local reference to P2 World.

Source:
Phaser Copyright © 2012-2014 Photon Storm Ltd.
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